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Video Game Characters and Transmedia Storytelling: The Dynamic Game Character

by Joleen Blom

Amsterdam University Press, 2023

ISBNs

eISBN: 978-90-485-5349-5

Cloth: 978-94-6372-295-7

About the Book
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.

This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.

Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
About the Author
Joleen Blom obtained her Ph.D. at the Center for Computer Games at the IT University of Copenhagen, where she was a member of the ERC Advanced grant project Making Sense of Games (MSG). Her research interests include transmedia storytelling, Japanese games and culture, characters, para-social relationships, and mediated intimacy.
Tags
Games and Play, Mixed Media, Transmedia Storytelling, Dynamic Character, Art, Social Science
Open Access Information

License: CC-BY-NC-ND 4.0