BibliOpen logo
Search icon
Cover unavailable
Respawn: Gamers, Hackers, and Technogenic Life
Respawn: Gamers, Hackers, and Technogenic Life

by Colin Milburn

Duke University Press, 2018

ISBNs

Cloth: 978-1-4780-0134-8

Paper: 978-1-4780-0292-5

eISBN: 978-1-4780-9036-6 (OA)

eISBN: 978-1-4780-0278-9 (standard)

About the Book
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
About the Author
Colin Milburn is Gary Snyder Chair in Science and the Humanities and Professor of English, Science and Technology Studies, and Cinema and Digital Media at the University of California, Davis. He is the author of Mondo Nano: Fun and Games in the World of Digital Matter and Nanovision: Engineering the Future, both also published by Duke University Press.
Reviews
"This is a detailed and precise account, with a clear narrative that identifies the course of the elements used and their evolving style and context. But among the many intertwined stories, the clever quotes and the endless virtual environments, what keeps emerging is a strong value of responsibility, taking sensible decisions, showing a proper understanding of what Milburn calls as 'technogenic life.'"

-- Aurelio Cianciotta Neural

"This is an accessible work that might give ardent gamers newfound appreciation of the social sciences, and it does an excellent job of neither raising up nor tearing down the historical processes it documents. . . . Recommended. All readers."

-- P. L. Kantor Choice

"Respawn offers a detailed analysis of the entanglements of broader game cultures, political activism and the sociotechnical dilemmas of our present. Drawing on a plethora of game examples and their histories, online discussion threads and occasionally humorous imagery, the book is an engaging account for everyone working at the intersections of digital media theory, game studies, political theory and science and technology studies."

-- Yana Boeva LSE Review of Books

"This author is a worthy bard, and the stories he tells are hella helpful for making sense of the somewhat ephemeral moments of resistance that emerge within, alongside, and out of gaming culture. Using schlxr skillz like research and archives, he weaves together tales of gamer resistance with careful attention to detail, but not without a few lulz, some lite L337speak, and some deep philosophical reflection on what it means to pwn."

-- H-Cat Slingshot

Tags
Experimental Futures , Video & Mobile, Hackers, Gamers, Technology, Computers, Media Studies, Social Science
Open Access Information